AI Insights · Timothy · October 2025
Top Sandbox Games in Netherlands Q3 2025
Explore the performance of top sandbox games in the Netherlands for Q3 2025, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2025, the sandbox game category in the Netherlands saw notable performances across the top five applications on a unified platform. Data from Sensor Tower reveals interesting trends in downloads, revenue, and active user engagement.
Roblox experienced a robust increase in weekly downloads, culminating at about 19.1K in the final week of September. Its weekly revenue peaked at approximately $151K by late July, with fluctuations afterward, closing the quarter at around $150K. Active users showed a slight decline but maintained a strong presence, averaging over 1.3M weekly.
Block Craft 3D:Building Game saw modest revenue, peaking at $266 in late July. Downloads remained stable, hovering around 2.3K by the end of September. Active users climbed steadily, reaching about 3.8K weekly.
Steal n Catch the Brainrot showed steady growth in downloads, peaking at 3.5K in early September. Revenue began to emerge in late August, reaching $16 by early September. Active users expanded significantly, reaching over 5.3K by the beginning of September.
Melon Sandbox maintained a consistent download trend, peaking at 2K in late July. Revenue was stable, with a slight dip towards the end of the quarter, closing at $296. Active users exhibited a gradual decline from 17K in July to about 13K by the end of September.
Lastly, Craftsman: Building Craft showed a consistent download rate, peaking at 1.4K in early August. Active users remained steady, averaging around 10K weekly.
These insights highlight the dynamic nature of sandbox games in the Netherlands, with varied performances across different metrics. For more detailed analysis and insights, visit Sensor Tower's platform.